Voice & Music

Inside DEATHPIXIE’s Suno writing camp: voice, hooks and rebuilt drums

Suno Music follows the Glenwood Studios team from an animated character’s identity to Persona iterations, collaborative hooks and stem-based production.

Source: Suno MusicNovember 2, 20266 sections
18
On this page
  1. An animated artist built by a team
  2. Working toward the character’s voice
  3. Writing a hook as a conversation
  4. Separating parts and replacing the drums
  5. Tracking melodies and trying another chord
  6. The project’s human creative process
  7. Source
A glasses-wearing parrot rearranges symbolic audio ribbons beside a microphone and mixing desk, a conceptual illustration.Inside the session

Conceptual cover created with AI.

Suno Music’s In The Cut visits the DEATHPIXIE writing camp at Glenwood Studios in Los Angeles. The episode, published on 23 October, follows a team developing songs for an animated artist: the character’s story, human vocal performances and production choices develop together, with Suno used within that process.

An animated artist built by a team

Executive producer and songwriter Jay Stolar describes a project inspired by the idea of an animation studio for music. Animation, storytelling, social media and songwriting contribute to the same artist rather than existing as separate pieces. DEATHPIXIE’s fictional setting is New Tokyo, a dark city where music and DJing provide the character with a place of peace amid the voices of monsters.

The session brings together songwriter and voice actor Bailey Flores, artist and songwriter 8ae, producer Gino The Ghost and DJ and producer Flosstradamus. Participants connect the project’s artwork and world to their interest in anime, while the character gives them room to explore rap, screams and high-energy rage performances.

The episode shows DEATHPIXIE’s animated visual identity.
The episode shows DEATHPIXIE’s animated visual identity.

Working toward the character’s voice

Gino The Ghost and Flosstradamus discuss running the material through a Persona several times to bring it closer to DEATHPIXIE’s voice. The step is presented as an iterative part of shaping the character’s sound. Suno’s Persona feature preserves a song’s vocal and stylistic qualities for reuse in new material.

A microphone performance forms part of the studio session.
A microphone performance forms part of the studio session.
The production setup combines a laptop, a larger arrangement display and studio controls.
The production setup combines a laptop, a larger arrangement display and studio controls.

Writing a hook as a conversation

The writing session turns to a song constructed as a conversation between DEATHPIXIE and another character. The team wants a short, recurring hook before the existing refrain. They try brief exchanges aloud, respond to each other and adjust where lines should be split. The sequence follows the choices being made in the room as the performers find a delivery that fits the character.

Separating parts and replacing the drums

Flosstradamus describes the stems in this session as cleaner than the complete generation. He explains that he has removed the original drums, leaving the other musical elements available for further production. Suno’s stem tools allow individual components, including drums and vocals, to be separated; here the remaining material becomes the basis for rebuilding the production.

Separate colored tracks are visible during the explanation of the drum-free material.
Separate colored tracks are visible during the explanation of the drum-free material.

Tracking melodies and trying another chord

The episode then returns to vocal recording. A performer is asked to sing the phrase where it currently sits while the team considers landing on a different chord. This places melodic delivery and harmony back into the same hands-on loop as the earlier hook writing and production changes.

Guitar accompaniment and a microphone performance are developed together in the room.
Guitar accompaniment and a microphone performance are developed together in the room.

The project’s human creative process

Stolar closes by describing the people writing lyrics, developing melodies, playing chords and creating animation as the core of DEATHPIXIE. In his account, the tracks emerge from those decisions together with the tools used in the studio. The episode ends with an invitation to animators, songwriters and storytellers who connect with the project.

Feature references: Suno Personas and stem extraction.

The source behind this story

Source:Suno Music ↗Official source · Opens in a new tab

This editorial story is based on the source’s explanations. The creator’s experience and claims are distinct from independently verified findings. Video and source images belong to their respective creators.

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