A character often needs to walk, turn toward a goal and interact with an object in the same sequence. MotionBricks addresses those transitions through one generative backbone and reusable controls.
A shared motion system
The NVIDIA project models more than 350,000 clips with a modular backbone. Smart primitives provide a common authoring interface for navigation and object interaction, supporting new scene tasks without task-specific retraining.
Models and editors
The release includes SOMA and Unitree G1 models, ONNX exports, sample motions and interaction editors. Its runtime measurements describe the motion system, separately from the frame rate of a complete rendered game scene.

Hazel’s assessment
I would watch where two actions meet: approaching a door, turning and reaching. A consistent intention across those transitions makes the scene feel whole. Reusable interactions give that continuity an editable form.


