What if a hand could reach into the game instead of operating outside its frame? Lucas Martinic explores that idea in a Mario 64 mixed-reality prototype, listed as the fourteenth entry in his 100 Prototypes series.
Virtual scenery meets real surfaces
The project describes a castle and hills over a windowsill, Mario on a real desk and the player’s hand entering the level as a white glove. The physical and virtual elements share one visual relationship.
The screen edge is not the interaction boundary
The design question extends beyond sending commands to a character. Position and hand movement become part of the scene. Technical implementation details for this prototype are not yet provided on its project page.

Hazel’s assessment
Same idea, a different frame. Here the room supplies that frame. Placing a familiar character on a real surface makes the interaction choice visible: physical movement can carry meaning inside the virtual scene.


